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 X-Force - Fight For Destiny - Forum —› English - general discussions —› Underwater Missions ?

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Autor Mitteilung
verfasst am: 31.12.2006, 14:19
Registrierdatum: 26.11.2006, 22:41

 Beiträge: 3
Eh, and there was a time when science believed that going 100 miles an hour would kill you. Looking at it from the flipside, there's research now on storing data statefully on/via photons. So yes, at our current tech it may not be viable, but with devices and technology an order of magnitude beyond ours, perhaps certain methods, devices, integrations, and insights would come imto play that are inconceivable right now.
verfasst am: 02.01.2007, 13:33
Programmierer, allgemeines

Registrierdatum: 06.06.2004, 17:19

 Beiträge: 3186
Zitat: Canute
Plasma is indeed the 4. state of matter
Solid, Liquid, Gas, Plasma

Thats not really exakt (even if wikipedia says something else), because there is no phase transformation between plasma and the other phases of matter.
verfasst am: 24.02.2007, 04:47
Registrierdatum: 23.12.2006, 16:56

 Beiträge: 5
how about [concentrated] sound waves.
whales use them to communicate. why not use them as weapons
verfasst am: 24.02.2007, 09:06
Spielsatz Alliances

Registrierdatum: 14.07.2004, 14:47

 Beiträge: 1185
Because you can't kill somebody with sounds. Maybe you can torture them badly, but even that is only possible if you hit the right frequency. And for this you must have much luck or you must know your opponent very well. And maybe the aliens have suits that protect them from dangerous soundwaves or the frequenzes that torture them do the same with us...
verfasst am: 24.02.2007, 11:30
Spielsatz Darkage

Registrierdatum: 01.03.2005, 13:47

 Beiträge: 1846
Thats not quite correct. You CAN kill with sound, but it's much easier to do it with bow and arrow. ;)
You know the sound-defences?
http://en.wikipedia.org/wiki/Long_range_acoustic_device
Think it with ten times the strength, and I think you could kill someone.
verfasst am: 24.02.2007, 11:48 · Edited by: sujin
Spielsatz Alliances

Registrierdatum: 14.07.2004, 14:47

 Beiträge: 1185
Zitat: LennStar
You know the sound-defences?

Yes, i head of it, but as wikipedia writes:
"Countermeasures may include the use of passive hearing protection (earplugs, headsets), which may bring the sound down to ineffective levels. In addition, sound could be reflected from a solid surface, and redirected back to the originator."

Zitat: LennStar
Thats not quite correct. You CAN kill with sound[...]

Maybe you are right, but as you said:
Zitat: LennStar
[...]it's much easier to do it with bow and arrow[...]

And don't forget this:
Zitat: sujin
[...]that is only possible if you hit the right frequency. And for this you must have much luck or you must know your opponent very well.

And this:
Zitat: sujin
And maybe the aliens have suits that protect them from dangerous soundwaves or the frequenzes that torture them do the same with us...
verfasst am: 24.02.2007, 12:11
Admin, Spielsatz GalWar

Registrierdatum: 31.08.2005, 21:51

 Beiträge: 5596
you are all forgetting something:
underwater you can't use any weapon that disperses energy.

The Heat/Plasma-Type would boil the water along the path - including the water around yourself.
Even if you could protect yourself this would mean a drastical loss of energy on the beam, resulting in very short shooting distances.

And sound also disperses faster underwater, it is very difficult to direct it only to a specific target...
verfasst am: 24.02.2007, 12:42
Spielsatz Alliances

Registrierdatum: 14.07.2004, 14:47

 Beiträge: 1185
Zitat: DirkF
And sound also disperses faster underwater, it is very difficult to direct it only to a specific target...

Right, I forgot that in my postings.
verfasst am: 24.02.2007, 17:10
Registrierdatum: 13.04.2005, 16:36

 Beiträge: 618
its not the question if its hard its the question if its possible, and with good technology it will sure be possiple to use wave weapons in water.

Laser is also only light waves, its only an other frequency so i think you should not say sound waves, they are just waves, and with some it can be possible to pirce an amor, with other it will be possible to burn the alien inside of an amor (like with microwaves) and with some you can destroy all what standing in a line (remember dune2). (i thing not normal one target damage can be skripted)
verfasst am: 24.02.2007, 17:21
Spielsatz Darkage

Registrierdatum: 01.03.2005, 13:47

 Beiträge: 1846
like with microwaves
Almighty US-America has something like this. Like the LRAD for croud-control.
But it's the same here: Other weapons are more effektive. You can defend yourself from microwaves with... tadaa: 1mm "Armor" :D Try this with a bullet. It doesn't stop a bee. (THATS a weapon: mobile, self-sufficient, "intelligent" and too small and fast to hit ^^)

As for the lasers: 2 Lasers: 1 to "burn" the water and the second for the deadly shot in the now near-vacuum. It works up to several meters even now. But here comes the bow-and-arrow again.
verfasst am: 24.02.2007, 17:44
Registrierdatum: 13.04.2005, 16:36

 Beiträge: 618
yes ofcourse a 1mm amor can help but the alien must have it first ;)

sure that a laser dont work normal under water if hes spezial focused??
verfasst am: 24.02.2007, 17:52 · Edited by: sujin
Spielsatz Alliances

Registrierdatum: 14.07.2004, 14:47

 Beiträge: 1185
Zitat: Sento
its not the question if its hard its the question if its possible, and with good technology it will sure be possiple to use wave weapons in water.

Sure it's possible with good technology, but it won't be very effective. The reason that you can't communicate very well with sounds in the ocean is, that there are many interferences under water, like the sonar of dolphins, the noise of ships or other things. You can't attack someone very effective with sounds or lasers or something else.

Zitat: Sento
burn the alien inside of an amor (like with microwaves)

How do you want to guarantee that the Alien is grilled and not the guy who holds the weapon? It's very complicated to do that.


Zitat: Sento
Laser is also only light waves[...]

[...] and looses his strength in a short time underwater rapidly , like sounds.

-----edit-----
What the ...!?
Too late!
verfasst am: 24.02.2007, 17:56
Spielsatz Alliances

Registrierdatum: 14.07.2004, 14:47

 Beiträge: 1185
Zitat: Sento
sure that a laser dont work normal under water if hes spezial focused??

Laserbeams are only a strong beam of ordinary light. And light doesn't comes very far under water.
verfasst am: 24.02.2007, 18:02 · Edited by: Sento
Registrierdatum: 13.04.2005, 16:36

 Beiträge: 618
Zitat: sujin

How do you want to guarantee that the Alien is grilled and not the guy who holds the weapon? It's very complicated to do that.


hehe with the first generations of the weapon it will maybe happen ;) with later not...

Zitat: sujin
and looses his strength in a short time underwater rapidly , like sounds.


low frequency waves travel hundred of kilometres...
that you cannot imagine today that a weapon work someday normal underwater if its right build and tuned means not that it will be not possibly some day.
It must not be light it can also be also an other frequncy but im sure that a similar to laser weapon can work under water...
verfasst am: 24.02.2007, 18:16
Spielsatz Alliances

Registrierdatum: 14.07.2004, 14:47

 Beiträge: 1185
Zitat: Sento
low frequency waves travel hundred of kilometres...

right, but low frequency waves aren't good to hurt/kill a bigger creature than a goldfish : )

Zitat: Sento
that you cannot imagine today that a weapon work someday normal underwater if its right build and tuned means not that it will be not possibly some day.

Yes, in 2042 maybe, together with lifts to the orbit, antigrav-generators and vacations to the Mars [only 600$ a day - book now!;-)]. But I think that it's not possible that, for example, anno 2042 the AK-47 is still in use.
2042 is too far in future, we should choose another year for X-Force...
verfasst am: 24.02.2007, 19:08
Registrierdatum: 13.04.2005, 16:36

 Beiträge: 618
the year depends of the gameset Oo
verfasst am: 26.02.2007, 14:40 · Edited by: sujin
Spielsatz Alliances

Registrierdatum: 14.07.2004, 14:47

 Beiträge: 1185
Really? I think that the game starts anno 2042 and you can't chance that in the gameset. Please correct me if I'm wrong (maybe that was chanced in alpha-5?).
verfasst am: 26.02.2007, 15:48
Registrierdatum: 13.04.2005, 16:36

 Beiträge: 618
maybe not, but im sure it will be changed, or it can be scripted.
verfasst am: 26.02.2007, 16:28
Admin, Spielsatz GalWar

Registrierdatum: 31.08.2005, 21:51

 Beiträge: 5596
It can't be changed at the moment. It's on the Wish-List to set the date in the gameset, but that has a rather low priority.

And I don't now if it will be made possible to change the gameset - that depends on the entire program structure for events - you can start scripts depending on date, and at the moment no one can even guess what happens to those scripts if you change the starting date...
verfasst am: 26.02.2007, 21:45 · Edited by: DaFranker
Registrierdatum: 04.02.2007, 22:45

 Beiträge: 21
Well, assuming X-Force was intelligently coded, the game year would simply be a global variable, theoretically accessible everywhere in the program (Well, I think so -- I'm used to includes that make global variables accessible by all functions, objects or classes, so correct me if I'm wrong here). If that is the case, then scripts would take their starting point from this very variable; when it reaches the value they've been assigned in their condition, they fire off. The thing to do is to code the proper events so that the script will check this variable instead of... whatever else it is checking, if it's not already checking it, and of course to let the main exec know that it should check the gameset for the proper variable assignment and assign it to whatever is there. Then, I suppose the rest would be a matter of searching for all instances of this particular variable and changing it wherever it's used -- assuming you have the proper coding/debugging tools to do this. Notepad certainly isn't ideal.

Of course, this is all speculation from what I've observed as a player and tester, but I haven't checked the sourcecode myself yet. If I had, that would mean I'd already be done with the translations, which is not the case.

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