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 X-Force - Fight For Destiny - Forum —› English - general discussions —› About graphics (tileset,map,....)

Autor Mitteilung
verfasst am: 29.09.2005, 19:42
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
Hello X-force fan!

Well i have a request for the guys that make graphics for the game.

Would it be possible to have a little briefing about How to make some tile set for custom map?
I have tried to read topics throught the graphics forum but German is very hard to understand for me.
I have have tried reifen.zip in the map editor and i would like to have some hint like:

-Numbers of colors (8bit 16bit 24bit 32bit)?
-Dimension of the tiles
-advice for creation of tile
-transparent color (for alpha mask)
Is it possible to export the dummy tile set to a bitmap?

well in one word a little tutorial would be cool!

Ps: hey JohnS your graphics are really cool i have seen them on your page : http://johnsmith.ktec.de/xforce/index.html
The munitions and grenade are cool!
keep up the good work!

thanks for help and see you!
verfasst am: 30.09.2005, 00:48 · Edited by: JohnS
Grafiker

Registrierdatum: 06.03.2005, 16:04

 Beiträge: 460
okay,

first steps ...
open tileset-editor, load !dummy.t3d, insert reifen_1.bmp
(the pic is automatically clipped & mirrored), save ...

after a restart of mapedit the reifen (tire) ist automatic aviable just as a wall tile and can be used.

i used the following params
bmp, 24 bit, 40x96 pixel
transparent color is rgb(255,0,255) = pink
export is current not available

different ways to make good tiles ^^
to check the wall-angle or other params, make a simple screenshot. on the screenshot you can take angle's, width and other params of interest ... tile's in the editor are shown in in-game size.

you can make a simple pic 48x128 pix with pink background and copy another pic into this. you can also cut the walls from the screenshot and paint some new thing on them.

i used a 3d-model of the tire and transformed it into the tile.

important !, anti-aliasing options must always be off.

----

weapons, grenade, munitions, techs and other pics from download-area, can you use for free, to make your own (non-commercial) mods, add-ons or replace current game-graphics.
verfasst am: 01.10.2005, 02:21
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
Hi,

John great thanks for advice!
So i have done some try throught the editor...


and it is funny to do some wall.
I have tried to do some more thick wall but they didn't fit together and i have not found the solution to my problem.anyway i sort out a little early wood tile set
there is only one wood patern on the example but i have done some other.
i will try to work more on it but i have great difficulty to understand all the option of the tile editor.

thanks and see you!
verfasst am: 01.10.2005, 17:04 · Edited by: JohnS
Grafiker

Registrierdatum: 06.03.2005, 16:04

 Beiträge: 460
double-click tile in tile-editor -> edit tile-params

map-editor ...
make copies of house ... name House_03, House_04 ...
game later generate map with random houses, more houses more different maps.

objekt-feature isnt implemented, fake objects with wall-tiles.

inspired by your nice work, i add some tile. hope you contine making custom-maps and tile's.

tileset_1
quick dirty preview ;)


edit: Add some pipes to zip ... difficult to use
verfasst am: 01.10.2005, 19:41
Registrierdatum: 23.08.2005, 03:03

 Beiträge: 59
I hope that both of you will continue ... :-)

This is definitely the kind of stuff that is needed most at present.
verfasst am: 01.10.2005, 23:41
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
Hi!

I will try to do so Chronos13 :) !
Your map is cool John! nice tileset!
Well i have a little problem throught the karten editor.
I was doing some more test with grass and strange thing happend when i make the map rotate. See:

Normal view all is ok!

The floor tile didn't rotate with the map it's a bit strange. I don't know if it's a know bug or if i have done something wrong with the editor?
do you know something about that?

thanks and see you
verfasst am: 02.10.2005, 01:18 · Edited by: JohnS
Grafiker

Registrierdatum: 06.03.2005, 16:04

 Beiträge: 460
It's a bug.

Same effect on orginal maps.

normal view used in ground-missions.
verfasst am: 02.10.2005, 02:06 · Edited by: Polaris
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
Ok so let Jim take care of that! :)

Then i do a grass tileset:
tileset_grass.zip 84Ko
Ready to use t3d file inside the zip.
If it can be of any use i can deal with sand and snow.
See you!
verfasst am: 03.10.2005, 22:36 · Edited by: Polaris
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
Hello,
i have worked a bit on ground graphics:
here is a zip with 3 ground tileset compatible between themself.
tileset_floor.zip 311 Ko
hope it will fit the game.

enjoy!

the previous grass tilset was so ugly! :)

bye!
verfasst am: 04.10.2005, 02:09
Registrierdatum: 23.08.2005, 03:03

 Beiträge: 59
Zitat: Polaris
the previous grass tilset was so ugly! :)


Oui, c'est vrai, mais maintenant il est un peu triste. :-)

It's like plastic grass, make it a bit fresher.

But maybe you live in Southern France, where even the colours of grass are quite different from those in Germany. In this case, keep your style and make up your own brand. ;-)

But then you should definitely change the colour of the water. And/or add some "white" sand. Just for the balance of the colours.

But, of course, even the ugliest new graphic elements tend to be better than the placebos we have up to now. :-)
verfasst am: 04.10.2005, 13:26
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
hello Chronos13!

Thanks for comments but you speak french?

ok I will try to enhance all of that, but you know i am not a great artist as johns or evilgirl are!
I just try to do what i can :)
Hmm i live in Reims in north of france not so far from Germany...
But for now i must finish the in-game french translation (it's nearly complete)
And after maybe i will try to do some more ugly graphics :)

Thanks and see you!
verfasst am: 04.10.2005, 16:29
Registrierdatum: 29.07.2005, 09:20

 Beiträge: 147
Hey, j'était a Reims, avant seulement dix ans. :-)
Un échange de ma école, deux dure semaines parler francais...

But I really prefer english, its just more common for I have to use it nearly daily at the university.

And I'm really excited about seeing some of your cool graphics in the game soon.
verfasst am: 05.10.2005, 01:22
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
Cool you've come in Reims!
Hope you have drink a bit of champagne!
Well just a little bit of fun for tonight two tile that fit with the dummy one:
tileset_jail.zip 18Ko
I have another request about the tile editor, can you help me a bit about what is writen on this image in german?
Left,Right is ok but i don't understand the other string.
See:


see you and big thanks!!
verfasst am: 05.10.2005, 01:49
Registrierdatum: 23.08.2005, 03:03

 Beiträge: 59
Salut Polaris!

Les portes:

nach links öffnend - ouvrant à gauche,

nach rechts öffnend - ouvrant à droite.

Les fenètres:

durchschaubar - transparent,

durchgehbar - pénétrable.

Zerstörbarkeit - détroyabilité,

unzerstörbar - indétroyable.

Mauerecke - coin de mure.

Gute Nacht - bonne nuit ;-)
verfasst am: 06.10.2005, 22:31
Registrierdatum: 19.09.2005, 03:07

 Beiträge: 28
thanks you much Chronos13!
great thing!

Well i will be off for some days need some rest.
But i will be back.

see you.
verfasst am: 07.10.2005, 01:27
Registrierdatum: 18.09.2005, 21:18

 Beiträge: 4
Cool. I feel that X-force could use some additional graphics.

Keep up the good work!



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