Wow! Many thanks for your tips!
1. Hmm... couldn't report this (known) bug at
http://bugs.xforce-online.de because it was all in German... anyways, guess X-Force developers are working on this bug...
2. Re: ground fighting.
It's either way too easy or way too hard... in my humble opinion, needs some serious fight modelling work:
2a) How do you throw a grenade to kill Alien soldiers/troopers espcially on ? they shoot back at you before the grenade explodes, making it a suicide endeavour (the same thing happens if you try to shoot them with guns).
2b) Laying a landmine circle around aliens is a brilliant idea... never thought of that...
2c) By the way, You can use a dagger on those T.Scientists (from the Research/Observer UFOs) for the first half an hour (until the Hunters with Soldiers/Troopers arrive) and you don't need a single bullet or landmine!!
***All above (a), (b), & (c) is indicating that this system of teleporting solidiers and instant sensor view of aliens is too unbalancing.
perhaps some suggestions on this to improve ground combat:
1a) force *all* units to must teleport into game grid at the beginning of each Round, and *before* any units can move.
1b) only 1 teleport move per trooper per round.
ie: don't let trooper teleport beside Alien, throw a grenade, then teleport away.
1b) add a minimum distance from an alien that you can beam a trooper (ie: minimum 3 squares away), AND it's a used teleport/time unit expended if player fails to teleport trooper down, due to this reason of minimum teleport distance.
2) perhaps make the sensors like the "Alien (TM)" movie: motion sensors that show red dots of *Approximate* alien location (plus or minus a few squares in radius, the accuracy depending on the type of Advanced sensor), and the sensor scans *do not* show the game map? (ie: Alien can be in inside building).
This would prevent players teleporting soldiers right beside the Alien.
3) Big playing balancing problem: your Troopers get killed too easily when fighting toe to toe with Aliens using guns.
If you don't use Dagger/Grenade/LandMine/Teleport, then the ground combat is Way too difficult.
Even with same equipment/armor for your troopers vs. Alien soldiers, generally you get one of your soldiers killed trying to kill one of those Alien soldiers.
anyways, GREAT game...
(i found X-Force because i was looking for a re-make of this game: X-COM: Apoloclypse that i really miss)
More on X-COM: Apoloclypse gameplay vs. X-Force in the next posting...