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Autor |
Mitteilung |
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verfasst am: 26.03.2008, 18:34
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Programmierer, allgemeines
Registrierdatum: 06.06.2004, 17:19
Beiträge: 3186
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program GameOver;
procedure StartMission;
begin
game_api_GameOver('The End');
end;
begin
MissionName := 'GameOver';
MissionType := mzObjects;
end. |
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verfasst am: 17.05.2008, 19:57
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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remember this gameset is not dead it was placed on hold until the version 9.11 came out |
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verfasst am: 19.05.2008, 19:51
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Registrierdatum: 03.02.2008, 07:57
Beiträge: 36
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glad to hear it think were all waiting for 0.911 to come out, I am since I lost everything on my hard drive :( |
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verfasst am: 19.05.2008, 20:06
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Admin, Spielsatz GalWar
Registrierdatum: 31.08.2005, 21:51
Beiträge: 5596
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I'm waiting for the testresults on a new function in the galactic war - if that works as intended we can wrap the package up for publication.
Unfortunately the testers need some time to play to the time that function gets activated, and most of the testers aren't ready at the moment :-( |
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verfasst am: 21.05.2008, 19:12
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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what is the new function i am asking this a "programer" to know if i can use the funcition in my gameset |
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verfasst am: 21.05.2008, 19:43
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Admin, Spielsatz GalWar
Registrierdatum: 31.08.2005, 21:51
Beiträge: 5596
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The commands are all older (to create a new page), I only combined several of them in a script and at first there were several problems. But the main mistake was at another place and has been corrected a few hours ago.
You can expect the V0.911 sometime within the next few days. |
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verfasst am: 25.05.2008, 22:03
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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I have bad news i unstalled the 9.10 to instal the 9.11 and i lost my gameset |
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verfasst am: 25.05.2008, 22:20
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Admin, Spielsatz GalWar
Registrierdatum: 31.08.2005, 21:51
Beiträge: 5596
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I don't think so - your Gameset isn't part of the installer, and as long as you didn't remove the directories it shouldn't be erased.
What most probably happened is that the 0.911 got into a different directory, and as a result the editor doesn't see the gameset - you have to move it from the old directory to the new... |
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verfasst am: 26.05.2008, 16:52 · Edited by: comaner
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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oh you are right thanks for the info and what are the diferences between the old and new editor? |
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verfasst am: 26.05.2008, 18:20
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Admin, Spielsatz GalWar
Registrierdatum: 31.08.2005, 21:51
Beiträge: 5596
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The editor for the game itself has only minor changes - only the description/properties for the gameset have changed. For example you can now add a picture for the new-game-page, and a few more descriptions for the same.
Most of the changes are in the X-Script - renamed and additional functions. |
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verfasst am: 26.05.2008, 22:43
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Programmierer, allgemeines
Registrierdatum: 06.06.2004, 17:19
Beiträge: 3186
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some more new features:
- add custom maps and tilesets
- add custom music + music.ini (load per script)
- add xl-files (needed in combination with x-script to create new ingame-pages) |
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verfasst am: 30.06.2008, 21:14
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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Hello this is a status report on the gameset so it is not dead!
Story 80% i know it sucks but it is my first try
balancing 0% i don't have a clue how i should do this
non story tech ?% I dont know how i am going to finish those
thats it |
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verfasst am: 30.06.2008, 21:24
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Spielsatz Alliances
Registrierdatum: 14.07.2004, 14:47
Beiträge: 1185
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Zitat: comaner balancing 0% i don't have a clue how i should do this
Reelease a beta of the gameset, if a Weapon/Alien/UFO/Whatever is overpowered/too weak, someone will tell you ;) |
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verfasst am: 03.07.2008, 20:21
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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I dont know if you noticed but i still get the error if i want to give a hangar a picture this is the error : Assertion fehlges (H:XF-Quellcodev912 oolseditorfrmEditProjekt.pas, Zeile 1185 |
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verfasst am: 03.07.2008, 20:29
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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verfasst am: 04.07.2008, 18:04 · Edited by: gnfalex
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Programming
Registrierdatum: 01.07.2008, 07:53
Beiträge: 109
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verfasst am: 06.07.2008, 19:05
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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Yes it is that link sorry made a mistake |
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verfasst am: 10.07.2008, 10:19
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Programming
Registrierdatum: 01.07.2008, 07:53
Beiträge: 109
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Good day
Please, check this in script:
on string 28 script "science split"
You wrote
procedure Choice(TSender:String); //this procedure is called, if you press the button
must be (from 0911)
procedure Choice(Sender:Tobject); //this procedure is called, if you press the button
And could You remove unused grafik? Project size can discreased from 3,7Mb to 800 Kb. And from the time You can append file by file for use.
Can i help?
Thanks |
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verfasst am: 10.07.2008, 12:33
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Registrierdatum: 30.11.2007, 21:58
Beiträge: 165
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You may help and it is not my foult that the script is foulty i have got it form blackbetty |
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verfasst am: 14.07.2008, 08:27
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Programming
Registrierdatum: 01.07.2008, 07:53
Beiträge: 109
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?
What exactly?
What ideas You want to be paste or change in mod?
How You see the finished mod? |
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